![]() ![]() Wrath Weaver is my example here: This is a Tier 1 card, so even if it is at a 20 attack, 20 health state, at the end of the turn, it will add only one attack for your hero. Especially in the later stages of the game, remember rank. This happened to me a few times with Pogo Hoppers. And if you go several turns without seeing those cards again, don't be afraid to play them and sell them. When you are trying to collect three of the same minion to level them up into one card, don't be afraid to keep them in your hand if other cards have a better use for you long term. Also, you can't sell cards that are in your hand, only ones that have been played on the field. If your play area is full, you won't be able to play that card until you sell one on your field of play, even though the end result of you playing that magnetic card is one minion on the battlefield. Here is a perfect example: Let's say you are building Mechs, and you have a couple cards in your hand that are Magnetic. Personally, I like to pick taunt targets that are either useful throughout the entire game (like Crowd Favorite), or one that has a useful deathrattle (like Mechano-Egg). Divine shield, though, would be just fine. But if it's a taunt, then enemy minions will attack it first, when it is in a weaker state. If you play this right - for example, pairing it with cards that have a deathrattle that spawns a ton more Beasts - a Hyena or two on the field will be formidable in the late stage of the auto battle. Each friendly Beast that dies grows in attack and health. Why? Because this is the type of card that gets stronger as the auto battle progresses. I personally wouldn't make this card a taunt with the battlecry of another card. Let's say you are building Beasts, and you have a Scavenging Hyena on your field. Choose wisely which minions you turn into a taunt. RNG (the randomness of the game) is ruthless, void of all feelings and will suck the fun out of your game plan. This was the biggest advice top players like Octavian "Kripparrian" Morosan and Jeremy "DisguisedToast" Wang gave as well: If you need to change strategies, do it. I needed to identify the best time to shift and adapt. In those moments, I stayed the course and hoped it would get better in later rounds, but by then I was already so far behind that I lost control and eventually flamed out (sobbing with my head in my hands). The problem is, the game might not always cooperate and you might get minimal Murlocs, instead seeing a lot of Beasts. I picked my hero - let's say Giantfin - whose power is to give all Murlocs a deathrattle of summoning a 1/1 Murloc. Don't be afraid to change your strategy.ĭuring the first 15 games I played, I was locked into my strategy. ![]() I even love how if you time it just right, the sound of the clock ticking away is in perfect beat with the tavern music (for 15-20 seconds, anyway!)Īfter playing it for a day, and listening to some experts, here are five things I learned playing Hearthstone Battlegrounds to help you level up your gameplay: 1. It might even be the best auto battler out there right now. Every game brings something different to the table. Part of the fun of Hearthstone is choosing the order in which your minions attack and interact, like a coordinated symphony of beautiful destruction.īut then, the beta was released. I was picking minions, sure, that's fun, but the "auto" really is. Then I played it for the first time that weekend in the press area. An auto battler was a safe bet, but in Hearthstone? In the existing game as a mode? That was interesting. Putting aside the fact that I'm a 200 IQ prediction machine for a second, the announcement struck many as odd. Sort of in a "surprise, here is our answer to Team Fight Tactics!"Īnd that's exactly what happened. One of my (extremely) bold predictions ahead of the weekend was that Blizzard would announce an auto battler that would be available to play ASAP. It was a fun way to pass time.Įventually I got to a point where I didn't have the time or resources (insert emoji sticking out dollar sign tongue here) to truly level up my deck to a point where I would be a respectable competitor. Definitely before that, with my super aggro Mage deck (aka: the "super impatience" deck) with my fam the Azure Drakes. I used to play it all the time, especially when (the obviously not OP, overpowered for those not in the know) Quest Rogue was released. I have a love-hate relationship with Hearthstone. You have reached a degraded version of because you're using an unsupported version of Internet Explorer.įor a complete experience, please upgrade or use a supported browserįive ways to level up your Hearthstone Battlegrounds gameplay ![]()
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